

This does mean that if you can't fight your enemy head on you have no chance of winning. With numbers around the same value fleet comp will matter. Yet it is true that as it is right now combat is pure number check game - if your fleet power is greater than theirs by 50% or more, then you are highly likely to win, regardless of fleet composition. We indeed shouldn't have control over individual fleets. I don't expect that you'll be able to control individual ships, or know what exact form this might take in the long run, or (again) if it will even take form at all, but it's something that we're interested in looking at for the future. :) I can't promise if/when anything will happen regarding this, but there are a certain subsection of the developers who are interested in doing more with ship combat. I've been having long conversations with some of the devs about this very subject. Large scale battles is not a valid excuse at all.

Which ships do i attack this with and which ships do i attack with first, all important decisions that should matter in any space simulator.Ĭombat is just so boring in stellaris, right click attack done, take over system. Ship combat needs to be less automated and be more managed by the player, controlling deflectors, turning your ship and flanking the enemy, disabling certain parts of a ship.

There's no strategy involved other than choosing what you strike first, it would be better if you had to control ships individually, instead of having a manager for ship equipment you build or buy it and equip it on the ships. Originally posted by Natasha:Combat in this game is way too automated and dull honestly, the best part of Stellaris is not combat but planetary management and all the things that goes with it, i usually start over when i get to war time cause battles are just so uninteresting.
#Starsector ships not attacking mod
The only singleplayer modded game that can give Eve Online a run for its money, it's an amazing mod that has taken almost a decade to make. Jump gates are not a thing so where you place yourself, when and how plays a vital part in the game. Ships does not magically fly out of a shipyard, they are constructed in front of your eyes, and when they got blown up the parts are there and can be scrapped. Yeah, that would be cool if you haven't tried Mayhem 3 already i really recommend it with Litcube, it basically turns x3 into x4 empire management with large scale battles but a empire management game you always desired and not what we got in foundations.

I just wish they'd turn the focus of the franchise to RTS already. Nothing beats Stellaris soundtrack, they did a great job with that. I play x3, Stellaris and Starsector, those are the best space simulators in my opinion. There are talks of them going on Steam after the game is finished but if not i respect their decision, indie developers have some valid concerns for not wanting to release their game on Steam. Originally posted by Natasha:I don't want to advertise on steam but check out fractual Softworks, they are really good hard working developers that have made an amazing exploration strategy game, exploration and ship equipment and combat are the big ones in this game.
